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16 March 2022 12:00-13:00

Create cross-platform 2D games with Flutter + Flame

In this presentation we'll give a brief introduction to what Google's Flutter framework is and how the Flame Engine can be used on top of it to create cross-platform 2D games.

With cross-platform here we mean Android, iOS, Web, desktop (Windows, OSX, Linux) and even different smart TV operating systems, and all these can be covered from a single code base and with native performance.

You don't need any previous Flutter- or Game dev experience to attend this talk.


When: 16/3 12-1pm (CEST)
Language: English


Link to Zoom will be sent when you sign up for the webinar

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Speaker

Lukas Klingsbo
Open Source Engineer

Lukas is a member of the Blue Fire open source collective which are most known for building the Flame Engine, which is the most popular game engine for Flutter.

On his free time, except for coding on Flame, he enjoys climbing, backpacking and building keyboards. 

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Hosted by

Developers Bay
mia@developersbay.se

 Mia Pääsuke, Marketing & Event Sweden

Developers Shore
bagnuk@developersshore.com

Vlad Bagnuk, Marketing & Event Ukraine